Storytelling and new media narrativePart II - The Art of Storytelling |
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Announcements Digital Storytelling in the Classroom: New Media Pathways to Literacy, Learning and Creativity. Learn more about Jason's book about digital storytelling and new media narrative in education. Read reviews, peruse the table of contents, or purchase the book. Would you like your copy "signed at a distance?" Then contact us to receive a bookplate you can add to the inside cover. Orchestrating the Media Collage. This article appeared in the Feb-March 2009 issue of Educational Literacy, and addresses the many skills we need to be literate in the digital age, including the ability to tell effective stories.
PART II - The Art of StorytellingHello and welcome to the story part of digital storytelling! If you are reading this page, you are probably in one of my digital storytelling workshops, or are simply looking for resources about storytelling in education. Whether or not you are in a workshop, feel free to use any materials you find here. Storytelling in four parts. I have divided my storytelling resources into five parts, each with its own web page. Each part can be accessed through the menu on the right. I assume you have limited time and resources to spend on incorporating digital storytelling into your curriculum. That is why I tend to think in terms of low budget projects that can yield high academic and creative returns in a short amount of time. Feel free to contact us with any questions.
Living in the Storytelling AgeWhat does it mean to be living in the Digital Age?
In other words, the Digital Age has unleashed the Storytelling Age for all of us. The Three Ages of Story Media Storytelling has been with us for thousands of years, but during the age of media it has taken on new expression and new meaning. I think of media-based storytelling in terms of three ages, or, to put it in more modern parlance, three versions:
All about access. Keep in mind that not everyone has digital tools and Internet access - the digital divide is real. But also keep in mind that suddenly lots of people do. One of the newest indicators of social equality, along with access to food, water, shelter, education and economic opportunity, has become access to digital resources. Those who do not have access to the digital resources they need to tell their stories are disadvantaged in real and important ways. Bottom line: A number of very important points emerge as we head into the era of "Laptop new media":
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Focusing on storytelling
The Digital Age is the Storytelling Age... we all get to tell our stories in our own way on the great stage of the Internet...
A result of the Storytelling Age is that students come to school already immersed in the story culture through digital channels - as well as interpersonal communication at home and with friends. So, neither storytelling nor media-based storytelling is foreign to them. Yet I still find that students need help creating and delivering a story "that works" - that flows from beginning to end, that stays "on message," and that is memorable, and, hopefully, transformational for the the listener. This is particularly important when it comes to digital storytelling because students can easily become enamored of the technology at the expense of their stories. I also find that students need help understanding the ethical, social and media literacy aspects of media production. This is particularly important if students are to understand how the media they consume tries deliberately to persuade how they think, what they buy and how they vote. Bottom Line: Telling weak stories with technology is like giving a bad guitar player a bigger amplifier. Similarly, when students have no understanding of how media persuasion works they do not have the skills necessary to understand the digital world they inhabit. Therefore, the most important thing we can do for students is teach them how to tell an effective story. The rest of this site is dedicated to helping students learn how to to tell stories so they can persuade, and understand how others persuade them.
New Media Narrative in the SchoolsBefore you begin a digital storytelling project in your school
Laying the groundwork: involving teachers, parents, the community ahead of time.
The rest of this site takes you through the process I use with teachers and students to facilitate a digital storytelling project in a school setting. Before I show you the process, here are a few things to consider. These are big picture issues that could scuttle your efforts, so it's best to consider them ahead of time.
Letters home to parents. Here are templates for the two letters teachers typically need to send home to parents:
The Story Understanding Process - Begin with the Story Core No matter what kind of approach to storytelling I am using, I always being by focusing on the story, not the technology.
The story core: from problem, thru change, to resolution.
To do this I usually tell stories and show stories created by other students (on DVD), then "find the story core" in each of the stories. You see the story core depicted below, as a problem and solution precariously perched on top of a tipping point, signifying that stories have tension that give them forward motion as they move from problem through transformation to solution. This is explained below, as well as covered in some detail in my book, Digital Storytelling in the Classroom. The story core represents only one approach to story and new media. But suffice it to say for now that the world of Western storytelling relies heavily on stories with "story cores," making it recognizable to students. I start with the core, and see where each project leads me.
Story Core's 3 Elements. Note that a story core has the following three basic elememnts:
To me, the story core is about emergence, as portrayed in this image. Here you see an "old me" and "new me" battling with each other. The old me struggles not to change, to maintain the status quo and thus deny the call to adventure and to transformation. The new me knows that his survival ultimately depends on his transformation.
The basic story development process: story mapping -> script development -> story table. Each of these is discussed in turn. Story Mapping Storymapping is basically a process of fleshing out the story core with story details. To demonstrate this I usually tell and map stories with students as a group exercise. Students then begin their storytelling projects by creating a story map that sketches out their stories. This is explained below. There are many approaches to story mapping (see my book, Digital Storytelling in the Classroom). However, my favorite is Brett Dillingham's Visual Portrait of the Story (VPS), presented here. I recommend you look at Brett's site for great storytelling materials. The basic VPS as I have adapted it appears below:
The map shows the five essential story elements. Note that the story core is at the heart of the map:
The story arc. Another story map that students respond to is "the story arc." This comes right out of Hollywood. As legend has it, should you manage to trap an executive producer in an elevator long enough to pitch her your story, she will want to know "your story arc." That is, she will want to know the basic flow of action and the kind of transformation on the part of the hero that the audience will witness. This sounds a bit simplistic, so think in terms of the story map above: who changes in your story, how do they change, and how does the audience relate to it? If I give students a choice between the VPS and the story arc, they will choose them 50/50. Note that the story arc contains all the components of the story core; you are just using a different kind of map shape to express them:
The story mapping process: The story mapping process is fairly straightforward. Students draw this basic VPS story map (without the wording) on a piece of a regular paper, usually turned sideways to better accommodate the VPS. Then they annotate the VPS with words, phrases or sentences that describe the basic elements of their story. Here are a few important points about using story maps:
Scripting The next step is to create a script, story or other instrument that will guide what the student either speaks, in voice-over narration, or tells, as in oral storytelling and performed greenscreen storytelling. A 1 page, double-spaced script in 16 font takes about 2 to 2 1/2 minutes to speak. This is a perfect length.
Using a story table, rather than a story board So far, we have created a story map (charting the emotional flow of the story), and a script or story based on the story map. Now it is time to get practical, and to align media with the story. One approach to this is using a storyboard. While this is a time honored approach, I don't often use it simply because it takes longer than I have when working with clients, and it does not engender the kind of thinking I want my storytellers to engage in. Instead I use story tables. I cover story tables in depth on another site of mine. Feel free to use what you find there. How a story table works. It is pretty simple. You have students convert their Word document into a Word table. They create a new row every time they think a new image will appear on the screen. In the left column is the original script; in the right is their description of what will appear on the screen:
A story table helps you talk to your students about using media. Like the story map, the story table provides a concrete planning instrument - and evaluation artifact - for you to use with your student. You can look at how your students are framing the media portion of their production and make suggestions, or simply ask them why they see what they see. It is a short step to add pictures to the story table. Note that it is very easy to add images to a story table. This means, that students could produce something that looks like this, before they actually go into production:
Note that you see the URLs for these pics; students should get these as they develop their media for citation purposes. Other story organization approaches If you are more comfortable with using conventional storyboards, or are looking for other, simpler kinds of approaches to organizing media production, here are a few to consider:
Storyboarding is a function of complexity. If students create projects that are much longer than 2 minutes, then they should create some kind of formal story table, story board or other organizing instrument.
How I proceed from here depends on whether I am doing computer-based digital storytelling or green screen performance-based storytelling. Each is described in turn.
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Two approaches to digital storytellingAs I mentioned earlier, while there are many approaches to developing new media stories, typically I am involved with two: computer-based digital storytelling and performance based "green screen" digital storytelling. Each is described below. Approach I: Computer-based digital storytelling This refers to what many would call conventional digital storytelling. Students use the computer as the main creation and performance engine. Typically this involves creating a voice-over narration and then adding images, music, titles etc. using a program like iMovie on the Mac, or MovieMaker on the PC. The final product is watched on the computer and is very reminiscent of a Ken Burns documentary in form. The process begins with mapping and the narration process (write, record, listen) described in the diagram below:
Narrative is key. Have your students spend as much time as possible developing and recording their narrative for the following important reasons:
Many ways to record narrative. You can use a headset, a stationary mike, the mike built into your computer or a wireless mike to record your narrative. There are pros and cons to each. I provide information about audio and miking techniques at a companion storytelling page. |
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Next steps: The Media Production Process Once the story map and narration are completed, students follow the steps in what is commonly referred to as the media production process to complete their projects. Each of the four phases of this process is described below. Phase I. Pre-production. This involves creating, mapping and storyboarding the story, generating a media list, and gathering media. In short, pre-production involves the steps that students need to follow before they sit down at the computer and begin formal production. Each of these is addressed below:
Phase II. Production. Students sit at the computer with their completed story, narrative and media and assemble the story. Generally this involves:
Phase III. Post-Production. By this phase, the story is basically done but still in rough form. Typically at this point students do the following:
Phase IV. Performance, distribution. The story is done and is ready to be performed and/or distributed. Ways to do this include:
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Digital Storytelling Approach II: The second approach to digital storytelling is "green screen performance-based storytelling." Green screen story telling: Harry Potter production techniques meets traditional
story telling performance.
In this approach, students perform their stores in traditional oral fashion in front of a green surface - usually a painted wall - and then create and add their own artwork behind themselves using the computer and chroma key editing software. Besides allowing students to stand and deliver their stories - an immensely powerful experience - this approach also gives them a peek into the world of chroma key editing and media persuasion that is part of so much of the media they consume. True story: Once I was doing a green screen storytelling project with a group of fourth graders and asked how many knew that Harry Potter wasn't actually flying around on a broom in a stadium during the Quidditch match. Every hand went up. I called on a student who was eager to share his understanding and he explained that Harry was in a green room, and that everything else was added by computer later. All the kids agreed - one even said "duh!" Every adult in the room asked me, "What's a green room?" |
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Pictorial Overview The following four pictures provide an idea of how the green screen storytelling approach works. In the first picture you see Hannah Davis, a 4th grader at the time, performing her story in front of a wall that was painted green. In the second picture a photograph of a fox she found on the internet appears behind her, added using chroma key "green screen" editing. In photos 3 and 4, she is performing in front of original artwork, using the same editing techniques. Incidentally, a very thorough step-by-step pictorial of the entire class-room based green screen process is available at Nome Green Screen Storytelling Project, 2007. This presentation shows all the steps, including story prep, software training, artwork development, and so on.
Watch Hannah's performance Green screen technology resources Part III of of this web resource (Technology and Technique of Digital Storytelling) has a great deal of "how-to" resource material, including software tutorials, purchasing recommendations and so on. Go to the Going green - using green screen and chroma key editing in digital storytelling section of Part III for more details. |
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Creating and rehearsing the story. First let's look at the process of creating and rehearsing the story. As you will see, it is very similar to the process used to create a computer-based story:
Next steps: The Media Production Process The next steps in this process are very similar to the steps used in the media production process for the computer-based digital storytelling process explained above. A note about green screen details: While I cover a good deal of what you need to consider in producing green screen storytelling in this section, there are a number of tips and techniques about lighting, clothing, artwork, etc., that I have learned over the years that space won't allow me to include here. For more information about the details of green screen storytelling, download Green Screening Technical Notes. Phase I. Pre-production. This involves creating, mapping and storyboarding the story, telling and retelling the story, recording the final performance, and creating background pictures. Each of these is addressed below:
Phase II. Production. Students sit at the computer with their recorded video and pictures and assemble the story. Generally this involves:
Phase III. Post-Production. By this phase, the story is basically done, but still in rough form. Typically at this point students do the following:
Phase IV. Performance, distribution. The story is done and is ready to be performed and/or distributed. Ways to do this include:
Note: invite community members to the performance recording. Inviting others when you record students; final green screen performances provides students an authentic audience, while involving the community. |
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© 2012 jason ohler |
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